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Compo entry for Ludum Dare #37 - "One Room"

A group of high school friends reunite over a chat room and try to relive the good times of when they were all together, but can their friendship endure the lost time?

Features:

  • Nameable player character
  • One whole ending
  • This was made in 48 hours, what else are you expecting?

When the theme was announced, I was extremely happy. As an artist, I've always focused on the art style and character designs more than I should in my past LD entries. But with this, I wanted to do something different, something I haven't done before. So, I made a visual novel with one image, that being the desktop background. By setting the game in a chat room (hence the "one room") I was severely limiting myself to having to tell an interesting story through texts. I see this entry as me challenging myself to be a better writer and to explore more ways of writing visual novels. I hope you all enjoy it!

Made with Ren'Py.

Download

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Click download now to get access to the following files:

Nightowl (Ludum Dare Build) 30 MB
Nightowl (Post-LD Fixed Build) 30 MB

Comments

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(+1)

Hi, I recently made the first part of a let's play for this game! So far it seems really interesting, and I can't wait to see what ending I get. Thanks so much, and feel free to take a view here: https://youtu.be/jU-zp5xUdNM

(+1)

Interesting! This was pretty fun to play. At times, I felt a bit too disconnected from what was going on, though. The whole Nai (I think? it's 1am forgive me) situation threw me for a loop. I really liked this exchange too, made me laugh:


Ame *Casual drinkers
xXMimiXx Yeah, sure. Remember prom?
Ame Not really.
Etoile Exactly.
Ame Whatever

pretty cool game.

(+1)

This visual novel kind of made me think about my friends and life in general. While on the short side, the visual is very cool and enjoyable. I love the background and the simplicity of the chat room. It would be nice if the characters had more depth :)

Thank you very much! Towards the end of the compo I tried adding as much detail to the characters as I could, but time constraints will always be my excuse ;)